This is a Unity 5 environment I made to establish a visual target for Battletech early in pre-production. The mech's geometry as well as some of the structures are from MechWarrior online. I also had help with effects, lighting and of course some awesome art direction.
Direct link: https://www.youtube.com/watch?v=bPQ4cEvkjHA
Direct link: https://www.youtube.com/watch?v=bPQ4cEvkjHA
This is an early build of Harebrained Scheme's Battletech. A "Super-Pre-Alpha" version we made to show at Gencon 2016. As lead 3D artist I had a hand in making many of the assets used for the map. Most notably I textured the mechs, modeled and textured the drop ship and Striker vehicle, made rocks and did a final "art pass" to the level. Sculpting and painting the terrain and placing assets.