Maury Weiss Art
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Contact

email - mauryweiss@gmail.com
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Art Station

Currently a lead 3D artist at Harebrained scheme's working on Battletech. I'm available to do part time freelance from home but am not looking for full time employment. 

_______________________________________________________________________________

Skills                               Software

- High poly modeling                  - Maya
- Low poly modeling                   - Zbrush
- Texturing                                    - Photoshop
- Illustration                                 - Headus UV Layout
- Concept art                                 - Topogun
- 3D lighting                                  - X Normal
                                                         - Crazy Bump
                                                         -Unity 3D

Education__________________________________________________________________________        

-BFA in Game Art and Design / Art Institute of Seattle / Winter 2011.

Experience__________________________________________________________________________                          

- Harebrained Schemes - Staff character artist, July 2012 - present.
 •Shadowrun Returns, Dead Mans Switch and Dragonfall (strategy RPG) - Shipped title (PC, tablets)
  •
Responsible for modeling, texturing and weighting creatures, characters and their accessories.
  •
Worked closely with the art director and concept artist to establish a visual style for the in game characters. 
  • Created concept art for some of the characters, outfits, drones, weapons and creatures.
  •
Collaborated with the technical artist to develop workflows for character creation and importing.
  •
Collaborated with the animator to ensure skeletons and weighting supported animation needs.
•Shadowrun Returns, Hong Kong
(strategy RPG) - unreleased title (PC)     
   • Additional responsibilities include team management and working with other character artists to help them meet technical and visual requirements.
   • Managing contractors and out sourcing in creating additional content for the game.
   • Working with the producer to manage the character production schedule.

•Golem Arcana (digital and physical board game) - Shipped title (physical game and mobile app)
  • Responsible for sculpting board game figures in Zbrush. Also responsible for concepting some of the figures.
  • Ensured that digital figures were ready for 3D printing and physical production.
   •
Working with contractors to create in game character versions of all the figures.

- Run Studios -
Freelance 3D artist, March - May 2012.
   • Worked with the art director and other production artists to make  3D animations.
   • Responsible for the creation of characters and backgrounds from concept to modeling and texturing for animations.


- Jackson Maynard
- Freelance character artist, November 2011 - February 2012.
• Canceled Project (mobile devices)
  • Responsible for modeling and texturing in game character's for an established style.
  • Met strict performance restrictions needed for mobile game characters.

- Voda Digital -
Freelance 3D artist, May 2011 - October 2011.
• Mobile Linebacker (casual sports game) - Shipped title (IOS)
  • Responsible for concepting, modeling and texturing game assets. Both for characters and environments.
  • Worked with peers to develop our own game pipeline and resolve technical issues.
  
- Sony Online Entertainment - 3 month concept art intern.
   • Created concept art for characters and environments for "The Agency" while being mentored by the lead concept artist.

  
                   

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