Contact
email - mauryweiss@gmail.com
Linkedin
Art Station
Art Station
Currently a lead 3D artist at Harebrained scheme's working on Battletech. I'm available to do part time freelance from home but am not looking for full time employment.
_______________________________________________________________________________
Skills Software
- High poly modeling - Maya
- Low poly modeling - Zbrush
- Texturing - Photoshop
- Illustration - Headus UV Layout
- Concept art - Topogun
- 3D lighting - X Normal
- Crazy Bump
-Unity 3D
- Low poly modeling - Zbrush
- Texturing - Photoshop
- Illustration - Headus UV Layout
- Concept art - Topogun
- 3D lighting - X Normal
- Crazy Bump
-Unity 3D
Education__________________________________________________________________________
-BFA in Game Art and Design / Art Institute of Seattle / Winter 2011.
Experience__________________________________________________________________________
- Harebrained Schemes - Staff character artist, July 2012 - present.
•Shadowrun Returns, Dead Mans Switch and Dragonfall (strategy RPG) - Shipped title (PC, tablets)
• Responsible for modeling, texturing and weighting creatures, characters and their accessories.
• Worked closely with the art director and concept artist to establish a visual style for the in game characters.
• Created concept art for some of the characters, outfits, drones, weapons and creatures.
• Collaborated with the technical artist to develop workflows for character creation and importing.
• Collaborated with the animator to ensure skeletons and weighting supported animation needs.
•Shadowrun Returns, Hong Kong (strategy RPG) - unreleased title (PC)
• Additional responsibilities include team management and working with other character artists to help them meet technical and visual requirements.
• Managing contractors and out sourcing in creating additional content for the game.
• Working with the producer to manage the character production schedule.
•Golem Arcana (digital and physical board game) - Shipped title (physical game and mobile app)
• Responsible for sculpting board game figures in Zbrush. Also responsible for concepting some of the figures.
• Ensured that digital figures were ready for 3D printing and physical production.
• Working with contractors to create in game character versions of all the figures.
- Run Studios - Freelance 3D artist, March - May 2012.
• Worked with the art director and other production artists to make 3D animations.
• Responsible for the creation of characters and backgrounds from concept to modeling and texturing for animations.
- Jackson Maynard - Freelance character artist, November 2011 - February 2012.
• Canceled Project (mobile devices)
• Responsible for modeling and texturing in game character's for an established style.
• Met strict performance restrictions needed for mobile game characters.
- Voda Digital - Freelance 3D artist, May 2011 - October 2011.
• Mobile Linebacker (casual sports game) - Shipped title (IOS)
• Responsible for concepting, modeling and texturing game assets. Both for characters and environments.
• Worked with peers to develop our own game pipeline and resolve technical issues.
- Sony Online Entertainment - 3 month concept art intern.
• Created concept art for characters and environments for "The Agency" while being mentored by the lead concept artist.
•Shadowrun Returns, Dead Mans Switch and Dragonfall (strategy RPG) - Shipped title (PC, tablets)
• Responsible for modeling, texturing and weighting creatures, characters and their accessories.
• Worked closely with the art director and concept artist to establish a visual style for the in game characters.
• Created concept art for some of the characters, outfits, drones, weapons and creatures.
• Collaborated with the technical artist to develop workflows for character creation and importing.
• Collaborated with the animator to ensure skeletons and weighting supported animation needs.
•Shadowrun Returns, Hong Kong (strategy RPG) - unreleased title (PC)
• Additional responsibilities include team management and working with other character artists to help them meet technical and visual requirements.
• Managing contractors and out sourcing in creating additional content for the game.
• Working with the producer to manage the character production schedule.
•Golem Arcana (digital and physical board game) - Shipped title (physical game and mobile app)
• Responsible for sculpting board game figures in Zbrush. Also responsible for concepting some of the figures.
• Ensured that digital figures were ready for 3D printing and physical production.
• Working with contractors to create in game character versions of all the figures.
- Run Studios - Freelance 3D artist, March - May 2012.
• Worked with the art director and other production artists to make 3D animations.
• Responsible for the creation of characters and backgrounds from concept to modeling and texturing for animations.
- Jackson Maynard - Freelance character artist, November 2011 - February 2012.
• Canceled Project (mobile devices)
• Responsible for modeling and texturing in game character's for an established style.
• Met strict performance restrictions needed for mobile game characters.
- Voda Digital - Freelance 3D artist, May 2011 - October 2011.
• Mobile Linebacker (casual sports game) - Shipped title (IOS)
• Responsible for concepting, modeling and texturing game assets. Both for characters and environments.
• Worked with peers to develop our own game pipeline and resolve technical issues.
- Sony Online Entertainment - 3 month concept art intern.
• Created concept art for characters and environments for "The Agency" while being mentored by the lead concept artist.

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